3D Tetris using Augmented Reality

Augmented Reality combines the real-ness of AR with the synthetic-ness of VR.  In the project, the “real” will be a plastic box.  The synthetic will be a group of weirdly-shaped 3D objects that the user will attempt to fit in the box under the control of real collision physics.  This can be just a fun exercise, but feel free to turn it into a game with scoring, timing, etc.

Objectives


The deliverable is the interactive program, using a Quest 3, that allows the user to optimally fit the 3D objects in the box.  This can be just a fun exercise, but feel free to turn it into a game with scoring, timing, etc.

Motivations


Augmented Reality is a hot technology used (among other things) to teach people how to assemble or fix objects, such as automobile engines.  That is a perfect example that combines the real-ness of AR with the synthetic-ness of VR.  We could do that, but why not do something cooler and funner?

Qualifications


Minimum Qualifications:

All students on this project must have taken, or currently be taking, CS 450.  No exceptions!

Preferred Qualifications:
None Listed


Details


Project Partner:

Mike Bailey

NDA/IPA:

No Agreement Required

Number Groups:

1

Project Status:

Accepting Applicants

Keywords:
GamingAugmented Reality (AR)New Product or Game
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