Internet of Things Competition

Advances in wireless and wired networking technology has allowed for electronic devices to be ‘always connected’ feeding information to each other and responding to information received. Automated light switches, environmental sensing, security, and inventory management are only a few of technology areas evolving to incorporate Internet of Things (IoT). For this competition project, the Internet of Things project need to be useful, networked, and solve an existing problem or inefficacy. For this competition, up to 4-6 groups of students will compete to produce the best IoT project for the 2022-23 school year. These groups will be reviewed by industry judges. The winner receives fabulous accolades and their project will go on display in the School of EECS main office. 

Objectives


What your team's wearable does is up to your imagination but at minimum you must demonstrate:

  • The project needs to involve at least three IoT nodes/devices even if not all of them are student designed.
  • The project needs to solve a real problem or show it improves an existing process
  • Communication needs to be wired and/or wireless and well documented

Motivations


This is a competition set.  Competition sets allow for teams to explore an ECE topic area while still fitting into the ECE capstone design sequence.

Qualifications


Minimum Qualifications:
None Listed

Preferred Qualifications:
None Listed


Details


Project Partner:

Don Heer

NDA/IPA:

No Agreement Required

Number Groups:

4

Project Status:

Accepting Applicants

Card Image Capstone