CS Game Design Competition (2023-24)

Create a simulator with a single-driver vehicle of your choosing.

Then create a playable simulation that uses Advanced Driver Assistance Systems (ADAS) features, A.I. traffic relevant to vehicle type and overall setting, and realistic visuals. (For example, a simulation's ADAS features might include body collision detection and avoidance via Automatic Emergency Braking (AEB), which can help improve a player's performance over the course of playing).

The A.I. traffic must feature physically accurate and realistic movement of the vehicles, such as with smooth braking (or similar, depending on your vehicle of choice), accelerating, and turning  inputs. As well as 3D visuals that are realistic to help simulate real life driving.

At the end of this competition, teams will have a demo game that displays the above features. 

This game must be playable by the general public and judges at Expo. 

(p.s. This year's challenge was created by a team from last year--we must acknowledge!)

Objectives


The game must be playable, so that a player might practice and improve control of the vehicle. For example, this play-ability feature could include the ability to improve in speed and agility performance; that is, the ability to improve in time and over space. 

Bonus points will be given for visual fidelity and photo-realism. 

Constraints: 
Teams may not use obvious pre-developed platforms (e.g., NVIDIA Drive Sim) as a boilerplate. Instead, teams could use all the tools available (other object detection, level navigation, and virtual sensor toolkits) in order to understand these tools and integrate them into the final product.

Motivations


Every year, students want to build games to showcase skills for a potential career in industry. This contest will allow for students to gain technical skills that are valuable in the gaming industry, build their portfolio, display creativity and problem-solving, and focus their time on a challenging problem relevant to gaming industry today. 

Qualifications


Minimum Qualifications:
None Listed

Preferred Qualifications:
None Listed


Details


Project Partner:

Kirsten Winters

NDA/IPA:

No Agreement Required

Number Groups:

4

Project Status:

Accepting Applicants

Keywords:
Game Developmentgame design
Card Image Capstone