Escape Room Challenge
Create a 3D Escape Room Challenge using the 3D game engine of your choice.
IMPORTANT: This project does not have a formal industry or faculty mentor and is student team managed and directed.
Objectives
Must have:
- An overall theme
- 3-5 different rooms or environments
- Each room must have 3+ different puzzles
- Some of the puzzles should build on other puzzles
- Includes HUD UI with countdown, prompts, hint system, ...
- Includes intro screens
Stretch Goals:
- Hosted and playable on the web (GitHub pages?)
- Multiplayer
IMPORTANT: The focus should be on development, not asset creation. Unity and Unreal have asset collections, many free. Other free game assets are available online. Do not spend time creating assets (this is a CS course, after all). Reimbursement for up to $100 per person per term for any Capstone expense is available from COE.
IMPORTANT: This project does not have a formal industry or faculty mentor and is student team managed and directed. If you choose this project for a one-term Capstone such as CS 467, make sure to manage the deliverables for that time frame. Alternatively, if you choose this project for a 3-term capstone (such as CS 461, 462, and 463) you will be expected to make the project more robust (and to determine how best to do this). The Instructor and TAs are available to answer any questions you may have about the project or provide resources, etc.
Motivations
Escape rooms built in 3D offer a way to learn a game engine, 3D environments, UI, and more!
Qualifications
Minimum Qualifications:
None Listed Preferred Qualifications:
None Listed
Details
Project Partner:
William Pfeil
NDA/IPA:No Agreement Required
Number Groups:1
Project Status:Accepting Applicants
Keywords:GamingUnityUnreal Engine3D