SportsConnect Usability App
Research
Usability
Consumer Product
Course project for CS 352: Introduction to Usability, which involved working in a team to develop a substantial UX design and research project. This was done by following the processes, methods, and principles of the Design Thinking process. The final project submission includes an interactive, digital prototype in Figma, plus a presentation highlighting our UX project. Our prototype supports 2 representative tasks, embedded in 2 scenarios. The process involved many iterations and improvements throughout the course, including: 1) Generative research and user testing 2) Heuristic reviews and evaluations 3) Grader and class feedback
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